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Dungeons & Dragons: Home

An introduction guide to the popular game of D&D

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How to use this guide

In this guide you will find a starting point to the world of Dungeons & Dragons. Learn the basics of the game, and the equipment required in Game Setup. Media is official releases of Dungeons & Dragons in movie and television. If you are looking to buy or have an interest in materials Products provides several stores. For a variety of times the game has been played and used in television shows then look no further than Influence on Pop culture.  Social Groups focuses on some of the local community of players. If you are interested in watching popular online players then Streamers will guide you to them. 

What is Dungeons & Dragons?

The premise of the game is creating a collective adventure between friends. Unlike other board games it does not have a set game board to move characters and players. One player (know as the Dungeon Master) is the narrator and guides the players through their adventure. The players take on the role of a created fantasy hero of their choosing, picking a race and a class. The fate of the players is decided by throwing dice, low to high numbers rolled dictates the chance of hitting an enemy, surviving a trap, or success at persuading non playing characters (NPC). The higher the roll the more likely the player will succeed. The goal of the players is to navigate through the fantasy world to achieve an objective. An example of this could be a quest given to the group early on at the start of the game (otherwise known as a campaign).

How did it start?

Dungeons and Dragons (D&D) was first released as a book in 1974, in this instructional guide book was a fantasy role playing table top game. In the lead up to this release Gary Gygax and Jeff Perren created Chainmail, a game to simulate medieval combat. Dave Arneson read and played this game and created a fantasy world version called Blackmoor. Both Gyax and Arneson enjoyed creating and playing these games that they collaborated on a new project that would become Dungeons & Dragons.   

Once released the popularity of D&D grew through the geek culture as a game that would allow for socialising, create stories, and play cooperatively together to achieve a goal.  

Books

Advanced Dungeons and Dragons Players Handbook is the first book released by TSR and was written by the creators Gary Gygax and Dave Arneson. It is not the most current version of the game but provides a view of how the game was originally run.

The Player’s Handbook is the guide for people playing Dungeons & Dragons. It outlines the game setup, game rules, character creation, classes and races, and general game play. The book describes the game play revolving around each playing person taking turns to interact with a setting that has been prepared by the Dungeon master. History of the races and general themes to D&D are provided along with guidelines on how spells work with dice rolling. Information provided gives clarification on creating unique but genuine characters based around suggested traits and characteristics. Fictional tools and equipment are described, and how they are used in game play. The appendix of the book expands and fleshes out the world to create a mystical setting to launch the players into the game and story. 

Dungeons & Dragons video

Creators

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Gary Gygax was an American games developer who originally created a miniature medieval tabletop game called Chainmail in 1971. Through conventions and social groups he met Dave Arneson who would help co-create Dungeons & Dragons.  

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Dave Arneson was an American games developer who helped Gary Gygax create the first published edition of Dungeons & Dragons, through their mutual passion for medieval warfare, miniatures and story telling they developed a new concept using a mixture of Dark Ages and Fantasy.   

Copyright

All images and video content in this guide are copyright to their respective owners, resources have been used for educational purposes only.